AI Insights · Timothy · June 2022
Top 5 3D Anime Games Performance in Middle East Q2 2022
Discover the performance trends of the top 5 3D anime games in the Middle East during Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 3D anime games on a unified platform in the Middle East showcased diverse performance trends in downloads, revenue, and active users. Here’s a closer look at each game's metrics.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced a fluctuating revenue pattern, peaking at approximately $316K at the end of March and dropping to around $48K by mid-May. Weekly downloads saw a slight increase, starting at 12.2K and reaching 21.4K by the end of April. The game maintained a steady active user base, fluctuating around 240K to 256K throughout the quarter.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. saw its highest revenue of about $104K in early April, followed by a general decline to around $23.5K by early June. Weekly downloads remained relatively stable, with a peak of 16.9K in late April. The game’s active users fluctuated between 104K and 118K, maintaining a steady engagement throughout the quarter.
SAKURA School Simulator from Garusoft LLC showed a consistent increase in weekly downloads, starting from 10K in late March and reaching approximately 16.8K by the end of June. The number of active users also saw a steady rise, peaking at around 127K in the final week of June.
Ni no Kuni: Cross Worlds by Netmarble Corporation, which launched in late May, saw its highest weekly downloads at launch with 46.6K and a sharp decline to 3.5K by the end of June. Revenue started at $29.2K and saw a peak of $37.6K in the first week of June before stabilizing around $30K. Active users peaked at launch with 37.9K and dropped to 13.9K by the end of the quarter.
High School Simulator 2018 from tomoya sugikami had a lower but steady weekly download rate, fluctuating between 4.2K and 6.3K. Active user numbers remained consistent, ranging from 14.5K to 18.6K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.